Sailing Quidditch

This game is a modification of Sail Ball, where more elements are added increasing both complexity and fun.

Additional Rules:

  • Each team has one watergun, the holder of said watergun is the ‘beater’. If anyone gets squirted by the watergun, they must do a 360
  • The coach boat has a buoy attached behind it, and this buoy gets released for short periods of time whenever the coach wants. This buoy is the ‘snitch’. If a sailor catches the snitch it is worth 10 points
  • Each time a team scores a normal goal, it is worth 5 points